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THE FUTURE OF MEDIA STARTS.... HERE

CyberJournalist.net is the premier news and resource site about how the digital technology is transforming the media.

CyberJournalist.net has been named a top 100 digital media site by Cnet, recommended by dozens of publications, from the Columbia Journalism Review to Vanity Fair to USA TODAY, and been visited by readers in more than 200 countries.

CyberJournalist.net is published by Jonathan Dube, an award-winning digital media executive who founded the site in 2000. Dube is the former SVP & GM of AOL News & Information and Past President of the Online News Association.

fastcompany:

New predictive analytics are making Moneyball look obsolete.
At a workshop during the GigaOm Structure conference, Hensberger shared his next-level data crunching and the academic paper his team prepared for the MIT Sloan Sports Analytics Conference. His team modeled MLB data to show with 74.5% accuracy what a pitcher is going to throw—and when.
Read More>

fastcompany:

New predictive analytics are making Moneyball look obsolete.

At a workshop during the GigaOm Structure conference, Hensberger shared his next-level data crunching and the academic paper his team prepared for the MIT Sloan Sports Analytics Conference. His team modeled MLB data to show with 74.5% accuracy what a pitcher is going to throw—and when.

Read More>

Posted on Wednesday, July 23rd 2014

Reblogged from Fast Company

Publishers are doing all they can to wring out more value from their existing body of content. The most common technique is to resurface popular old stories that (even just barely) pertain to a trending topic: Publishers will republish or re-share old bits of viral content in the hopes of striking traffic gold once again. People watch reruns on television, the thinking goes, so why not bring that approach to digital content? (via <a href=”http://digiday.com/publishers/publishers-evergreen-content-strategy-make-the-old-new-again/”>Publishers have an updated evergreen strategy: Make the old new again | Digiday</a>)

Publishers are doing all they can to wring out more value from their existing body of content. The most common technique is to resurface popular old stories that (even just barely) pertain to a trending topic: Publishers will republish or re-share old bits of viral content in the hopes of striking traffic gold once again. People watch reruns on television, the thinking goes, so why not bring that approach to digital content? (via <a href=”http://digiday.com/publishers/publishers-evergreen-content-strategy-make-the-old-new-again/”>Publishers have an updated evergreen strategy: Make the old new again | Digiday</a>)

Posted on Thursday, July 17th 2014

What Writer's Block? Swedish Man and His Bot Have Authored 2.7 Million Wikipedia Articles

futurejournalismproject:

Via The Wall Street Journal:

Sverker Johansson could be the most prolific author you’ve never heard of.

Volunteering his time over the past seven years publishing to Wikipedia, the 53-year-old Swede can take credit for 2.7 million articles, or 8.5% of the entire collection, according to Wikimedia analytics, which measures the site’s traffic. His stats far outpace any other user, the group says.

He has been particularly prolific cataloging obscure animal species, including butterflies and beetles, and is proud of his work highlighting towns in the Philippines. About one-third of his entries are uploaded to the Swedish language version of Wikipedia, and the rest are composed in two versions of Filipino, one of which is his wife’s native tongue.

An administrator holding degrees in linguistics, civil engineering, economics and particle physics, he says he has long been interested in “the origin of things, oh, everything.”

It isn’t uncommon, however, for Wikipedia purists to complain about his method. That is because the bulk of his entries have been created by a computer software program—known as a bot. Critics say bots crowd out the creativity only humans can generate.

Mr. Johansson’s program scrubs databases and other digital sources for information, and then packages it into an article. On a good day, he says his “Lsjbot” creates up to 10,000 new entries.

That’s one way to go about it. Some Wikiepedia editors aren’t happy it though.

Posted on Thursday, July 17th 2014

Reblogged from The FJP

MIT’s Tangible Media is a surface that three-dimensionally changes shape, like a table of living clay:

brucesterling:

designculturemind:

Tangible Media

MIT’s Tangible Media is coming along nicely,

"Almost like a table of living clay, the inFORM is a surface that three-dimensionally changes shape, allowing users to not only interact with digital content in meatspace, but even hold hands with a person hundreds of miles away. And that’s only the beginning."

*The tie-in with the projection-mapping is especially good.

Posted on Thursday, July 17th 2014

Reblogged from Emergent Futures Tumblelog

Source youtube.com

(via stoweboyd)

Posted on Thursday, July 17th 2014

Reblogged from Stowe Boyd

Watch this great video of kids reacting to old computers, via haltamc:

They can swipe through a home screen, but can they figure out a command prompt?

Posted on Thursday, July 17th 2014

Reblogged from

"The most dangerous thought you can have as a creative person is to think you know what you’re doing."

Brett Victor, talking at a Dropbox conference, takes attendees back to the year 1973, donning the uniform of an IBM systems engineer of the times, delivering his presentation on an overhead projector. The ’60s and early ’70s were a fertile time for CS ideas, reminds Victor, but even more importantly, it was a time of unfettered thinking, unconstrained by programming dogma, authority, and tradition. ‘The most dangerous thought that you can have as a creative person is to think that you know what you’re doing,’ explains Victor. ‘Because once you think you know what you’re doing you stop looking around for other ways of doing things and you stop being able to see other ways of doing things. You become blind.’ He concludes, ‘I think you have to say: “We don’t know what programming is. We don’t know what computing is. We don’t even know what a computer is.” And once you truly understand that, and once you truly believe that, then you’re free, and you can think anything.’”

Presented at Dropbox’s DBX conference on July 9, 2013.
All of the slides are available here: http://worrydream.com/dbx/

Posted on Wednesday, July 16th 2014